Areas Of Effect: Planar Systems, Critical Roles, and Gaming Imaginaries

Symposium and live play sessions

9 Mar 2024, 11am - 8:30pm

Part of arebyte 2023/24 programme The Body, The Mind, The Soul

 

Illustration by Daniel Locke for David Blandy’s ECO MOFOS!!

Could role playing games hold the potential to forge new communities
or serve as tools for activism?

Curated by artist David Blandy and writer Jamie Sutcliffe in association with Strange Attractor Press, Areas Of Effect: Planar Systems, Critical Roles, and Gaming Imaginaries is a one-day symposium on Tabletop Role Playing Games (TTRPGs) with live game sessions.

Forming part of arebyte’s programme The Body, The Mind, The Soul which questions the complex nature of humanity in the realm of technological progress, the event brings together artists, game designers, theorists, and philosophers to discuss these wildly expansive forms of play in which players utilise both their imaginations and chance mechanics (such as dice rolls) to determine the actions of fictional characters and the scenarios surrounding them.

The symposium explores TTRPGs as physical interfaces between the body and the imaginary, and questions their myriad uses as transformative activities. Beyond leisure activities, might we think of these strange forms of play as novel opportunities for immersivity, problem solving, explorations of contingency, and perhaps most importantly, communal storytelling? 

While an increasing number of contemporary artists have started to embrace the form and bring tabletop gaming mechanics into the development of participatory artworks, the TTRPG community itself remains a remarkable testing ground for the possibilities of play as a kind of “empathic technology”. Here, critical play is capable of strange things... might it temporarily untether us from the stagnant imaginaries of a post-capitalist inertia? Could role-playing games even come to function as vital tools for activism, or the forging of new communities?

Speakers at the event include acclaimed RPG designers Emmy Allan, Kayla Dice, Mike Mason, Chris McDowall, Samuel Mui, and Zedeck Siew, alongside writers, historians and theorists such as Stu Horvath, Timothy Linward, Mark Pilkington, and Simon O’Sullivan.

An exhibition of TTRPGs-inspired video games by artists Kitty Clark, Uma Breakdown, John Powell-Jones, Petra Szemán, and Holly White are hosted on computers and available to play for visitors throughout the whole event.

The day culminates in live TTRPG play sessions of the games Eco Mofos by artist David Blandy and SUPERZEROES by TTRPG game designer Samuel Mui, amongst others, inviting the audience to play with a deck of uniquely designed TTRPG playing cards.

The event features a selection of merchandise and publications from
Strange Attractor Press, independent London-based bookshop Igloo Tree, Massachusetts-based MIT Press and zine supplier Antipode Zines. Games from Laurie O’Connel and Loot the Room will also be on sale.


PROGRAMME

Hardeep Pandhal, Colouring In: A Coming of Beige Story, 2021

INTRODUCTION TO TTRPGS
David Blandy, Jamie Sutcliffe and Rebecca Edwards

11 - 11:15am: Starting off the symposium, artist David Blandy, writer Jamie Sutcliffe and arebyte curator Rebecca Edwards introduce the programme for the day and touch upon the world of TTRPGS.


ON ROLEPLAYING GAMES
Simon O’ Sullivan

11:20 - 11:50am: Artist and theorist Simon O'Sullivan on the imaginative spaces and practices of role playing games considered as a distinct form of fictioning.


BETWEEN HEXCRAWLS AND BIOSPHERES
Holly White, Zedeck Siew, David Blandy (chair)

11:55am - 1:10pm: Panel exploring the myriad functions of speculative ecology in role playing environments, addressing the creation of flora, fauna and folklore that work to colour and complicate diverse worlds of play in a time of ecological collapse.

FROM ODD PASTS TO GRIMDARK FUTURES
Timothy Linward, Kayla Dice, Chris McDowall (chair)

1:55 - 3:10pm: From privately imagined locales to vast, communally written megatexts, this discussion focuses on the process and practice of worldbuilding, interrogating the various textures of myth and fabulation asking to what ends our novel worlds might be put.


MONSTERS, ALIENS, AND HOLES IN THE GROUND
Stu Horvath in conversation with Jamie Sutcliffe

3:15 - 3:45pm: TTRPG historian and co-host of the Vintage RPG Podcast Stu Horvath introduces his landmark new book Monsters, Aliens, and Holes In The Ground: A Guide to Tabletop Roleplaying Games From D&D To Mothership, published in 2023 by the MIT Press.


NAMELESS HORRORS! CREEPING FLESH!
Mike Mason, Emmy Allen, Sam Mui, Mark Pilkington

4:00 - 5:25pm: Focusing on the aesthetics, politics, and arresting experiences of horror, this conversation looks to various exercises in the macabre, horrific, and supernatural to test role playing’s capacities for innovative storytelling, moral quandary, and new forms of autobiographical fiction.


LIVE TTRPG PLAY SESSIONS
with David Blandy, Samuel Mui

5:30 - 8:30pm: Following these insightful talks, have a go at playing alternative TTRPGs with friends and other visitors! Games facilitated by TTRPG experts and game designers. Read more about the games and find out where you can purchase them below.

Throughout the entire symposium, a selection of TTRPG-inspired video games will be free to be play on computers, spanning from ecological utopias to imaginary lives. See below for the full list of speakers and games on display.

 

PANEL DISCUSSION SPEAKERS

Jamie Sutcliffe
Writer

David Blandy
Artist

Simon O’ Sullivan
Theorist and artist

Holly White
Artist

Zedeck Siew
Writer

Timothy Linward
Writer

Kayla Dice
TTRPG Creator

Chris McDowall
Game designer

Stu Horvath
Writer

Mike Mason
TTRPG Game designer & writer

Emmy Allen
TTRPG Game designer

Samuel Mui
TTRPG Game Designer

Mark Pilkington
Musician & founder of SAP

 

RPG VIDEO GAMES ON DISPLAY

Holly White, LEAVING BIOSPHERE 2 (2021)

A computer game and publication exploring community, growing vegetables and utopias. Weaving together speculative narratives and historical accounts, this project takes as its starting point the scientific research facility Biosphere 2: the largest closed ecological system ever created in the 90s in the Arizona desert, where eight “Biospherians” were sealed inside the three-acre glass enclosure to measure survivability. This controversial experiment met with obstacles such as interpersonal conflict and technological difficulties. Holly’s late grandfather Bill Chaloner – a paleo-botanist – was involved with developing the facility in its early stages. Drawing on their conversations, Holly reimagines Biosphere 2 in a post-apocalyptic future seen through the eyes of a resident, Danny, who has grown up in a community squatting the abandoned site.

Uma Breakdown, TAKE THE MOONLIGHT BY THE TAIL (2021)

Take The Moonlight by The Tail is a story about rescuing someone and taking them home through complex swamps; sheer cliffs; unreliable simulations/memories; and the roaming commune of dead souls.

Kitty Clark, LIFE STORY (2021)

Life Story is an interactive work that contemplates imaginary lives using randomised methods for character creation and world-building, typically found in role-playing games.

Petra Szeman, THE SHAPE OF WORLDS TO COME (2022)

The Shape of Worlds to Come is a short branching-narrative game that serves as a tool to think about the shape of clouds, rail crossings, and death. Journeying through multiplanar realms and conversations, the protagonist muses on the conditions of life under a game-like realism. Work produced in 2022 with support from Nitja Centre for Contemporary Art

John Powell-Jones, WEB WIDE WORLD (2022)

Web Wide World volume 1.5 follows directly from part one of the WWW comic, both are part of a wider ongoing body of work by the same name. Join Atamur as they navigate through the mysterious world of Durt, trying to learn who they are and how they got here. Who is the sentient suit of armour that led you to the place you've awoken and why are there so many maggots!?!?!


TTRPG GAMES PLAYED AT THE EVENT

ECO MOFOS!!

Play as a group of misfits who have found each other in the wastes and ruins of the fallen world. The past is just a hazy legend, but the future is there to be written. In A-Hole in the ground  you investigate a mystery centred around quakes near a local mountain.

Designed by David Blandy, art by Daniel Locke and Aaron Cattoir
Play session facilitated by David Blandy

SUPERZEROES

Unfolding the tale of superheroes, taking inspiration from the TV series Doom Patrol and the X-Men films. The game is based on collaborative storytelling and runs on a TTRPG system that does not use dice and has no game master.

Designed and facilitated by Samuel Mui

MYTHIC BASTIONLAND

A game being playtested by the creator of Into the Odd and Electric Bastionland. A land born of myth. The past that never was now is. Petty domains in wildland. Horrors from story and song. But in our dreams, the shining city. A haven of civilisation. All Knights take the oath: Protect the weak. Witness the myths. Find the City.

Designed and facilitated by Chris McDowall

MONSTERHEARTS 2

Create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. The game is draws inspiration from Twilight, Buffy and Ginger Snaps.

Designed by Avery Alder and facilitated by Emily Allen