Introduction to 3D scanning, modelling and printing with enorê
Learn to scan, model and build worlds in this two-part introduction to 3D scanning and Blender.
Learn to scan, model and build worlds in this two-part introduction to 3D scanning and Blender.
An evening of creative experimentation exploring digital art, creative coding and emerging technologies.
Gabriella Presnal shares research from their month-long residency at arebyte, using photogrammetry to document London’s architecture and material culture.
An afternoon of performances and talks to discover the ideas and creative processes behind SLIPSTREAM’s artists and works.
Curator-led exhibition tour
Curator-led exhibition tour
Expanding Frequencies is a half-day gathering organised by Common Protocol and co-presented with arebyte Digital Art Centre, bringing together artists, curators, and organisers to reflect on the evolving digital art landscape.
The programme combines a panel discussion on infrastructures of support, a series of short presentations by invited practitioners, and an open-format session for exchange and networking.
Expanding Frequencies is curated by Clara Che Wei Peh, produced by Mary Ann Ng, organised by Common Protocol and co-presented with arebyte Digital Art Centre. This programme is supported by the National Arts Council Singapore and Singapore Global Network (SGN).
3.00PM – Introduction by Clara Che Wei Peh, Curator, Common Protocol
3.05PM – Infrastructures of Support: panel discussion bringing together curators and organisers working across contexts in Singapore and London to consider how structures of support for digital art and innovation are being built and sustained.
Speakers
Pita Arreola — Head of Programmes, arebyte Digital Art Centre
Tao-Tao Chang — Director, Digital Innovation in the Arts, British Council
Clara Che Wei Peh — Curator and Foundation, Common Protoco
Dr Linda Rocco — Curator, Arts & Technology, Somerset House Studios; Research Tutor, Royal College of Art
Tsige Tafesse — Producer, Arts Technologies, Serpentine
4.00PM – Practicing Today: session bringing together a series of short presentations by four invited practitioners. Each offers insight into how an artist is broadening the digital art landscape from within their own work. The session is co-convened with Dr Sean Cham, artist and researcher based in London.
Speakers
Ibiye Camp — Artist, Designer and Educator
Adam Cole — Artist / Researcher, Creative Computing Institute, University of the Arts London
Kim Ying — Artist-Technologist
Studio Playfool — Artist / Designer
5.00PM – Open Fields: the programme concludes with an Unconference, designed to encourage dialogue and connection among participants for peer-to-peer exchange and provide ground for future collaborations, with facilitators Abigail Miller and Stephanie Yeap.
Facilitators
Abigail Miller — Curator, Writer and Cultural Strategist
Stephanie Yeap — Programme & Communications Manager, Bagri Foundation, and Independent Arts Journalist
Sign up now to join us!
Designs by Ninaad Kothawade
Comms support from Ginny Hwang
Join us for the opening of SLIPSTREAM: Uncharted Realities & the Eternal Now, a new group exhibition presenting the work of seven international artists at arebyte Digital Art Centre, Camden.
Through video and sculptural installation, Angeline Meitzler, Josèfa Ntjam, Rebeca Romero, Kinnari Saraiya, Skawennati, Natalie Paneng and Wendi Yan explore cultural heritage as a lens for imagining alternative, beyond-Western, futures.
The exhibition reclaims the decolonial potential of speculative fiction. By centering Native perspectives and systems of knowledge, it offers audiences new ways to imagine estranged worlds — opening onto geographies, temporalities and imaginaries of what could otherwise be.
The exhibition is open to public from 18 Sep 2026 to 17 Jan 2027, Wed-Sun 12 - 6pm.
ARTISTS BIO
Angeline Meitzler is an artist, writer and experimental animator currently based in Berkeley, California. Her work utilizes fiction, cinema, history and natural phenomenon to engage with the complexities of cultural value.
Josèfa Ntjam is an artist, performer, and writer whose practice combines sculpture, photomontage, film, and sound. Gathering the raw material for her work from the Internet, natural science books, and photographic archives, Ntjam employs the method of assemblage—of images, words, sounds, and stories—to deconstruct hegemonic discourses on notions of origin, identity, and race.
Kinnari Saraiya is an interdisciplinary artist, dancer and curator based in London. Her practice spans interactive installation, film, performance, sound and custom-built interfaces, drawing on South Asian embodied knowledge, colonial archives and speculative worldbuilding to explore how technology, memory and choreography can produce counter-archives and alternative temporalities.
Natalie Paneng is a Johannesburg-based transmedia artist. Paneng’s work and research are centred around natural phenomena, indigenous technologies, and the act of creating playful speculative methodologies we can relate to. She is interested in developing accessible metaphors for complex systems, often drawing connections to quantum physics, digital mysticism, and the sense of wonder that emerges from these fields.
Rebeca Romero is a London-based artist working across sculpture, installation, and moving image. Her work engages with Indigenous American material cultures to explore how people make sense of the world, and their place within it, through objects, rituals, and stories. Using contemporary digital technologies alongside traditional sculptural processes, she creates speculative artefacts that chart alternative worlds, opening up new ways of seeing the past and imagining the future.
Skawennati is an internationally exhibiting artist who has spent this millennium imagining utopic futures. Yes, utopic! From her dual perspectives as an urban Mohawk woman and a cyberpunk avatar, she creates speculative fiction machinima, costumes and quilts, among other things. Her practice is gradually coalescing into an alternate universe.
Wendi Yan constructs speculative epistemologies through research-driven worldbuilding and metafictional simulation, using CGI technology, game engines and sculpture to probe the artifice of knowledge. She collaborates with scientists to explore the frontier between imaging and imagining. Yan was an inaugural Steve Jobs Archive Fellow and the Grand Prix recipient of the 6th VH Award.
CURATOR BIO
Pita Arreola is Head of Programmes at arebyte, leading the organisation’s artistic programme. With fifteen years of experience in the arts, she has worked closely with creatives to develop experimental projects that critically examine the social and cultural impact of emerging technologies. Based in London, she is also the Co-Founder of Off Site Project, a curatorial platform supporting new media talent. Since 2017, Pita has collaborated with over 200 artists from across the globe, and from 2021 to 2024 she served as Curator of Digital Art at the Victoria and Albert Museum. She is co-editor of Digital Art: 1960s–Now (V&A, Thames & Hudson, 2024), a book tracing the histories and evolution of digital arts.
The exhibition is open to public from 18 Sep 2026 to 17 Jan 2027, Wed-Sun 12 - 6pm.
Read more about it here.
Join artist Maya Man for an online talk exploring performance, identity, and her work
'FAKE IT TILL YOU MAKE IT'.
Join artist Raza Tariq, our artist in residence, for the launch of PURE PROFIT.
Join us for a special Open Studios Day with open artist studios, exhibition tours and screenings.
Join artist Ambie Drew and theorist Alex Quicho for an afternoon of talks and performance at arebyte Digital Art Centre.
Curator Pita Arreola leads an in-depth tour of Soft Bodies, Cold Machines, a new solo exhibition by artist Ambie Drew.
Join us for an evening of experimental digital and media art, featuring work by more than 50 international artists.
This workshop is an introduction to creating live simulations using the Unity game engine. Participants will learn how to build a 3D scene in Unity, automate it using the C# programming language, and make it interactive through the OSC protocol for non-conventional control. The workshop is designed for people who are new to Unity and programming.
In the first session [21 March], we will introduce the Unity Editor interface and tools to build a custom environment. The second session [28 March] will cover the fundamentals of C# programming to bring the scene alive. We will then use the OSC protocol to interact with the automations we created using our smartphones.
We will cover Unity and C# fundamentals, scene customisation, movement automation via scripts, useful logic for interaction and automation, sound integration, and how to use the OSC control protocol with Unity.
By the end of the session, participants will
Gain hands-on experience building and customising 3D environments in Unity
Develop a foundational understanding of C# programming for automation and interaction
Learn how to integrate sound and non-conventional controllers using the OSC protocol
Understand creative workflows for building interactive and simulated environments
Do I need any particular skills?
The workshop is designed for people who are new to Unity and programming. Participants are expected to be familiar with digital creation and interfaces where things can break. A creative and problem-solving mindset will get you through.
Price x 2 Sessions
Regular Ticket £48
Independent Artist Ticket £35
Student Ticket £29
What do I need to bring?
A personal laptop with Intel i5 (6th gen+), Ryzen 5+, or Apple Silicon; minimum 8GB RAM; compatible GPU; at least 10–15GB free storage; Windows 10/11, macOS 12+, or Ubuntu 20.04+.
Please install the following before the workshop.
Unity Hub and Unity Editor (from Unity Hub, install the latest Long-Term Support release 6000.3.10f1 ):
Go to Installs > Install Editor, and install the one that’s “Recommended” (6000.3.10f1)
In Platforms, add the Mac Build Support or Windows Build Support (depending on your Operative System)
Visual Studio: In Workloads, add .NET desktop development and Game development with Unity
When
Sat 21 Mar & Sat 28 Mar | 11am-1:30pm
Where
arebyte Digital Art Centre
25-27 Camden Road NW1 9LN
Henrique Lázaro is an artist, creative technologist, and game designer. Its practice orbits epistemological questions, often playing with norms established by the legacy of western enlightenment by embracing fluidity of agents, species, and belief systems, and meandering in their shifting meanings.
This workshop introduces artists and creative practitioners to Stable Diffusion through a combination of practice, practical guidance, and critical discussion.
Join us for the closing event of (This room is a sculpture called) PROPHECY, Auriea Harvey’s solo exhibition at arebyte Digital Art Centre.
This beginner-friendly TouchDesigner workshop introduces participants to generative art and interactive visuals through hands-on exercises.
Step inside (This room is a sculpture called) PROPHECY — join Pita Arreola, arebyte’s Head of Programmes, for a guided walk through Auriea Harvey’s exhibition.
An evening conversation exploring the intersection of spirituality, mysticism, and digital art. Presented in partnership with Gazelli Art House.
Learn how to create 3D projects utilising Gravity Sketch, an immersive collaborative platform that enables multiple users to create and share ideas in real time utilising virtual reality.
Step inside (This room is a sculpture called) PROPHECY — join Pita Arreola, arebyte’s Head of Programmes, for a guided walk through Auriea Harvey’s exhibition.
arebyte’s Digital Art Residency is a programme dedicated to support creatives critically engaging with technology to develop their practice over a period of four months.
Public Event for What is it Like? exhibition exploring how sound, movement, and decolonial thought can reconfigure artificial intelligence. Through conversations, a lecture, and workshop, it reimagines AI as pluriversal — shaped by relational, embodied, and more-than-human knowledge that encodes alternate futures from within the machine.
Tap into the world of Arduino and DIY electronics with artist and creative technologist Robert Hall. Whether you’re looking to create motion-based installations, performance-based interactions, or simply experiment with new creative tools, this session will equip you with the skills to bring your ideas to life.
Tap into the world of Arduino and DIY electronics with artist and creative technologist Robert Hall. Whether you’re looking to create motion-based installations, performance-based interactions, or simply experiment with new creative tools, this session will equip you with the skills to bring your ideas to life.
Join us for a guided tour of What is it Like? by Helen Starr. This exhibition questions AI’s potential for true sentience by examining the nature of consciousness through soundscapes, game engines, and extended reality.
Calling UK-based digital artists aged 18–28 to join our development programme! The four selected artists are paired with a mentor for curatorial guidance as they work on an exhibition proposal for arebyte's gallery space. A panel of judges selects one winning proposal for development into an exhibition.
Join us for a guided tour of What is it Like? by curator Helen Starr and artists Lawrence Lek and Anna Bunting-Branch. This exhibition questions AI’s potential for true sentience by examining the nature of consciousness through soundscapes, game engines, and extended reality.
Join us for the exhibition opening of What is it Like?, curated by Afro-Indigenous curator Helen Starr, featuring work from Anna Bunting-Branch, Choy Ka Fai, Damara Ingles, Katarzyna Krakowia Balka, Lawrence Lek and Kira Xonorika.
Join us for an artist tour of Assemblages of Being, a group exhibition by UCL BA Media students!
Join us for the opening of Assemblages of Being, a group exhibition by UCL BA Media students!
A public programme curated by Reforum exploring digital folklore through a dynamic panel talk, roundtable and workshop, unravelling how myths mutate through memetics and copypasta.
Artist Dian Joy takes you through the themes of Alexandria’s Genesis.
Artist Dian Joy and exhibition maker Brian Yue take you through the themes of Alexandria’s Genesis.