In this beginner workshop led by artist Sophie Rogers, you will be guided through Blender’s interface, modes and general pipeline. Focusing on key modelling techniques and some easy ways to texture, you will bring your own 3D character to life and leave feeling confident to explore and experiment on your own.
The session begins with a look at how artists are using Blender in their practice, particularly in artist-made video games. We will then cover the essentials of Blender’s layout, navigation and workspace modes. Participants will go on to model a basic character using core geometry tools, modifier basics and simple material application, with a focus on playful, accessible ways to customise their models.
By the end of the session, you will:
Have a working knowledge of Blender’s layout, interface and workspace modes
Gain practical experience modelling and customising a 3D character
Understand the 3D pipeline, with the confidence to experiment independently in their own practice
What do I need to bring?
Laptop with the latest version of Blender installed before the session
A basic mouse (recommended)
Do I need any particular skills?
No previous experience is required.
When
Sat 5 Dec | 11am–4pm
(including a 30-minute lunch break)
Where
arebyte Digital Art Centre
25-27 Camden Road, NW1 9LN
Price
Regular Tickets £48
Artist Discount £35
Student Ticket £29
Students must bring a valid student ID and register using their student email address.
Sophie Rogers
Sophie Rogers (b. 1992, Kent) is a London-based artist whose practice spans real-time game engines, CGI animation and lo-fi electronics to create immersive video works and installations. She holds an MA in Fine Art Media from the Slade School of Fine Art and is currently developing Three Minutes to Midnight, a video game funded by Arts Council England in partnership with The Photographers’ Gallery and Site Gallery. Her work has been exhibited at Palmer Gallery, Tate Modern and the Barbican, and in 2022 she won Gazelli Art House’s 10-year anniversary prize.
