Human–Machine Collaboration in AI Images with James Irwin
This workshop introduces artists and creative practitioners to Stable Diffusion through a combination of practice, practical guidance, and critical discussion.
This workshop introduces artists and creative practitioners to Stable Diffusion through a combination of practice, practical guidance, and critical discussion.
This workshop is an introduction to creating live simulations using the Unity game engine. Participants will learn how to build a 3D scene in Unity, automate it using the C# programming language, and make it interactive through the OSC protocol for non-conventional control. The workshop is designed for people who are new to Unity and programming.
In the first session [21 March], we will introduce the Unity Editor interface and tools to build a custom environment. The second session [28 March] will cover the fundamentals of C# programming to bring the scene alive. We will then use the OSC protocol to interact with the automations we created using our smartphones.
We will cover Unity and C# fundamentals, scene customisation, movement automation via scripts, useful logic for interaction and automation, sound integration, and how to use the OSC control protocol with Unity.
By the end of the session, participants will
Gain hands-on experience building and customising 3D environments in Unity
Develop a foundational understanding of C# programming for automation and interaction
Learn how to integrate sound and non-conventional controllers using the OSC protocol
Understand creative workflows for building interactive and simulated environments
Do I need any particular skills?
The workshop is designed for people who are new to Unity and programming. Participants are expected to be familiar with digital creation and interfaces where things can break. A creative and problem-solving mindset will get you through.
Price x 2 Sessions
Regular Ticket £48
Independent Artist Ticket £35
Student Ticket £29
What do I need to bring?
A personal laptop with Intel i5 (6th gen+), Ryzen 5+, or Apple Silicon; minimum 8GB RAM; compatible GPU; at least 10–15GB free storage; Windows 10/11, macOS 12+, or Ubuntu 20.04+.
Please install the following before the workshop.
Unity Hub and Unity Editor (from Unity Hub, install the latest Long-Term Support release 6000.3.10f1 ):
Go to Installs > Install Editor, and install the one that’s “Recommended” (6000.3.10f1)
In Platforms, add the Mac Build Support or Windows Build Support (depending on your Operative System)
Visual Studio: In Workloads, add .NET desktop development and Game development with Unity
When
Sat 21 Mar & Sat 28 Mar | 11am-1:30pm
Where
arebyte Digital Art Centre
25-27 Camden Road NW1 9LN
Henrique Lázaro is an artist, creative technologist, and game designer. Its practice orbits epistemological questions, often playing with norms established by the legacy of western enlightenment by embracing fluidity of agents, species, and belief systems, and meandering in their shifting meanings.
Join us for an evening of experimental digital and media art, featuring work by more than 50 international artists.
Join us for the closing event of (This room is a sculpture called) PROPHECY, Auriea Harvey’s solo exhibition at arebyte Digital Art Centre.
This beginner-friendly TouchDesigner workshop introduces participants to generative art and interactive visuals through hands-on exercises.
Step inside (This room is a sculpture called) PROPHECY — join Pita Arreola, arebyte’s Head of Programmes, for a guided walk through Auriea Harvey’s exhibition.
An evening conversation exploring the intersection of spirituality, mysticism, and digital art. Presented in partnership with Gazelli Art House.
Learn how to create 3D projects utilising Gravity Sketch, an immersive collaborative platform that enables multiple users to create and share ideas in real time utilising virtual reality.
Step inside (This room is a sculpture called) PROPHECY — join Pita Arreola, arebyte’s Head of Programmes, for a guided walk through Auriea Harvey’s exhibition.
arebyte’s Digital Art Residency is a programme dedicated to support creatives critically engaging with technology to develop their practice over a period of four months.
Public Event for What is it Like? exhibition exploring how sound, movement, and decolonial thought can reconfigure artificial intelligence. Through conversations, a lecture, and workshop, it reimagines AI as pluriversal — shaped by relational, embodied, and more-than-human knowledge that encodes alternate futures from within the machine.
Tap into the world of Arduino and DIY electronics with artist and creative technologist Robert Hall. Whether you’re looking to create motion-based installations, performance-based interactions, or simply experiment with new creative tools, this session will equip you with the skills to bring your ideas to life.
Tap into the world of Arduino and DIY electronics with artist and creative technologist Robert Hall. Whether you’re looking to create motion-based installations, performance-based interactions, or simply experiment with new creative tools, this session will equip you with the skills to bring your ideas to life.
Join us for a guided tour of What is it Like? by Helen Starr. This exhibition questions AI’s potential for true sentience by examining the nature of consciousness through soundscapes, game engines, and extended reality.
Calling UK-based digital artists aged 18–28 to join our development programme! The four selected artists are paired with a mentor for curatorial guidance as they work on an exhibition proposal for arebyte's gallery space. A panel of judges selects one winning proposal for development into an exhibition.
Join us for a guided tour of What is it Like? by curator Helen Starr and artists Lawrence Lek and Anna Bunting-Branch. This exhibition questions AI’s potential for true sentience by examining the nature of consciousness through soundscapes, game engines, and extended reality.
Join us for the exhibition opening of What is it Like?, curated by Afro-Indigenous curator Helen Starr, featuring work from Anna Bunting-Branch, Choy Ka Fai, Damara Ingles, Katarzyna Krakowia Balka, Lawrence Lek and Kira Xonorika.
Join us for an artist tour of Assemblages of Being, a group exhibition by UCL BA Media students!
Join us for the opening of Assemblages of Being, a group exhibition by UCL BA Media students!
A public programme curated by Reforum exploring digital folklore through a dynamic panel talk, roundtable and workshop, unravelling how myths mutate through memetics and copypasta.
Artist Dian Joy takes you through the themes of Alexandria’s Genesis.
Artist Dian Joy and exhibition maker Brian Yue take you through the themes of Alexandria’s Genesis.
Learn how to create your own virtual exhibition and musical instrument in Unreal Engine 5 with artist James B Stringer!
Join us for the opening of Alexandria’s Genesis by multidisciplinary artist Dian Joy!
Curator Kinnari Saraiya takes you through the themes of Fragments of a Panorama!
Generate your desired AI image style by fine tuning a Stable Diffusion model in this two-part series workshop with James Irwin!
Critically challenge, disrupt, and redefine the boundaries of digital creativity and innovation in this in person 4-month residency in London brought to you by arebyte and Goldsmiths University.
Curator Kinnari Saraiya takes you through the themes of Fragments of a Panorama!
Curator Kinnari Saraiya takes you through the themes of Fragments of a Panorama!
A series of youth workshops in collaboration with Sirlute teaching 13 - 16 how to create their own 2D game in GB Studio!
Artists Murthovic and Thiruda and guest curator Kinnari Saraiya take you through the themes of Fragments of a Panorama, followed by a DJ performance!
Join us for the opening of Fragments of a Panorama by visual artist Thiruda and musician Murthovic!
Make the most out of AI image generating by learning how to use Stable Diffusion in this two-part series workshop with James Irwin!