Generative Images: An Introduction to TouchDesigner with Olivia Ema
This beginner-friendly TouchDesigner workshop introduces participants to generative art and interactive visuals through hands-on exercises.
This beginner-friendly TouchDesigner workshop introduces participants to generative art and interactive visuals through hands-on exercises.
Join us for the closing event of (This room is a sculpture called) PROPHECY, Auriea Harvey’s solo exhibition at arebyte Digital Art Centre.
This workshop introduces artists and creative practitioners to Stable Diffusion through a combination of practice, practical guidance, and critical discussion.
This workshop is aimed at artists and creative practitioners interested in creating interactive and automated 3D environments using the Unity game engine. The sessions are designed for participants who are new to Unity and programming, but who are comfortable working with digital tools and creative experimentation.
The first session introduces Unity as a real-time 3D engine, covering the basics of the interface, 3D scene building, and C# scripting for movement and automation. Participants explore environment design, interaction logic, sound integration, and automated behaviours, with an introduction to OSC and non-conventional control methods. During the second session this knowledge will be applied to the creation and testing of an interactive, automated 3D environment.
By the end of the session, participants will
Gain hands-on experience building and customising 3D environments in Unity
Develop a foundational understanding of C# programming for automation and interaction
Learn how to integrate sound and non-conventional controllers using the OSC protocol
Understand creative workflows for building interactive and simulated environments
Do I need any particular skills?
No prior experience with Unity or programming is required. This workshop is suitable for beginners. Participants are expected to be familiar with digital creative tools and interfaces, and to approach the workshop with a creative, experimental, and problem-solving mindset.
What do I need to bring?
A personal laptop with Intel i5 (6th gen+), Ryzen 5+, or Apple Silicon; minimum 8GB RAM; compatible GPU; at least 10–15GB free storage; Windows 10/11, macOS 12+, or Ubuntu 20.04+. Please install Unity Hub and the latest recommended Long-Term Support (LTS) Unity Editor with the appropriate build support before the workshop.
When
Sat 21 Mar & Sat 28 Mar | 11am-1:30pm
Where
arebyte Digital Art Centre
25-27 Camden Road NW1 9LN
Price x 2 Sessions
Regular Ticket £48
Independent Artist Ticket £35
Student Ticket £29
Arjan Guerrero is an artist working at the intersection of diagnostic inquiry and computational media design, where the medium itself becomes the milieu. A recipient of the Lumen Prize, Guerrero has exhibited internationally across Mexico and Europe and is a Visiting Lecturer at the Winchester School of Art.
Step inside (This room is a sculpture called) PROPHECY — join Pita Arreola, arebyte’s Head of Programmes, for a guided walk through Auriea Harvey’s exhibition.
An evening conversation exploring the intersection of spirituality, mysticism, and digital art. Presented in partnership with Gazelli Art House.
Learn how to create 3D projects utilising Gravity Sketch, an immersive collaborative platform that enables multiple users to create and share ideas in real time utilising virtual reality.
Step inside (This room is a sculpture called) PROPHECY — join Pita Arreola, arebyte’s Head of Programmes, for a guided walk through Auriea Harvey’s exhibition.
arebyte’s Digital Art Residency is a programme dedicated to support creatives critically engaging with technology to develop their practice over a period of four months.
Public Event for What is it Like? exhibition exploring how sound, movement, and decolonial thought can reconfigure artificial intelligence. Through conversations, a lecture, and workshop, it reimagines AI as pluriversal — shaped by relational, embodied, and more-than-human knowledge that encodes alternate futures from within the machine.
Tap into the world of Arduino and DIY electronics with artist and creative technologist Robert Hall. Whether you’re looking to create motion-based installations, performance-based interactions, or simply experiment with new creative tools, this session will equip you with the skills to bring your ideas to life.
Tap into the world of Arduino and DIY electronics with artist and creative technologist Robert Hall. Whether you’re looking to create motion-based installations, performance-based interactions, or simply experiment with new creative tools, this session will equip you with the skills to bring your ideas to life.
Join us for a guided tour of What is it Like? by Helen Starr. This exhibition questions AI’s potential for true sentience by examining the nature of consciousness through soundscapes, game engines, and extended reality.
Calling UK-based digital artists aged 18–28 to join our development programme! The four selected artists are paired with a mentor for curatorial guidance as they work on an exhibition proposal for arebyte's gallery space. A panel of judges selects one winning proposal for development into an exhibition.
Join us for a guided tour of What is it Like? by curator Helen Starr and artists Lawrence Lek and Anna Bunting-Branch. This exhibition questions AI’s potential for true sentience by examining the nature of consciousness through soundscapes, game engines, and extended reality.
Join us for the exhibition opening of What is it Like?, curated by Afro-Indigenous curator Helen Starr, featuring work from Anna Bunting-Branch, Choy Ka Fai, Damara Ingles, Katarzyna Krakowia Balka, Lawrence Lek and Kira Xonorika.
Join us for an artist tour of Assemblages of Being, a group exhibition by UCL BA Media students!
Join us for the opening of Assemblages of Being, a group exhibition by UCL BA Media students!
A public programme curated by Reforum exploring digital folklore through a dynamic panel talk, roundtable and workshop, unravelling how myths mutate through memetics and copypasta.
Artist Dian Joy takes you through the themes of Alexandria’s Genesis.
Artist Dian Joy and exhibition maker Brian Yue take you through the themes of Alexandria’s Genesis.
Learn how to create your own virtual exhibition and musical instrument in Unreal Engine 5 with artist James B Stringer!
Join us for the opening of Alexandria’s Genesis by multidisciplinary artist Dian Joy!
Curator Kinnari Saraiya takes you through the themes of Fragments of a Panorama!
Generate your desired AI image style by fine tuning a Stable Diffusion model in this two-part series workshop with James Irwin!
Critically challenge, disrupt, and redefine the boundaries of digital creativity and innovation in this in person 4-month residency in London brought to you by arebyte and Goldsmiths University.
Curator Kinnari Saraiya takes you through the themes of Fragments of a Panorama!
Curator Kinnari Saraiya takes you through the themes of Fragments of a Panorama!
A series of youth workshops in collaboration with Sirlute teaching 13 - 16 how to create their own 2D game in GB Studio!
Artists Murthovic and Thiruda and guest curator Kinnari Saraiya take you through the themes of Fragments of a Panorama, followed by a DJ performance!
Join us for the opening of Fragments of a Panorama by visual artist Thiruda and musician Murthovic!
Make the most out of AI image generating by learning how to use Stable Diffusion in this two-part series workshop with James Irwin!
Artist Maria Than takes you through the themes of Homage To Quan Âm!
An open table panel discussion and oral storytelling exchange centred around preservation and heritage.